iDesign @ UCI

Welcome Message To New Students

Interested in Origins?
Join the club.


Mission Statement

FAQ

Organization


MISSION STATEMENT:

iDesign Club at UCI seeks to foster scientific discussions regarding the origins of life and the universe. Theories such as Darwinian evolution, intelligent design, and creationism will be critically analyzed.


FAQ:

Q: WHAT IS THIS CLUB ABOUT?

Origins! We are interested in discussing alternative theories to the origins of biological structures. While the current mainstream theory in academia is Darwinian evolution, we would also like to discuss other viable ideas, such as intelligent design.

Q: WHO CAN BE A MEMBER OF THIS CLUB?

Anybody! Students of Biology, Chemistry, Physics, Mathematics, Computer Science, Engineering, Anthropology, and Philosophy may especially find this club intriguing. However, you do not need to have a science background to be an effective member of this club.

Q: WHEN AND WHERE ARE CLUB MEETINGS?

Please check blog entries for time and place.

Q: WHAT IS THE MEMBERSHIP FEE?

Nothing! There are no membership dues.

Q: IS THIS CLUB BIASED TOWARDS ONE SPECIFIC THEORY OF ORIGINS?

Perhaps. Ponder the name of this club. This club is ideologically the mirror of another club at UCI, the Students for Science and Skepticism. However, our main goal is to give a balanced view of the controversy regarding the origins of life so that students can come to an informed conclusion themselves.

Q: WHAT DOES THE LETTER "i" STAND FOR IN iDESIGN?

Good question -- the answer is intelligent.

Q: WHERE IS THE CLUB CONSTITUTION?

We adhere to the minimum constitution that was provided by the Dean of Students. In the future, we plan to draft a comprehensive constitution and bylaws.

Q: IS iDESIGN AFFILIATED WITH ANY ORGANIZATION?

No. However, we are friends with the IDEA Center


ORGANIZATION:

PRESIDENT:
Arthur
Information and Computer Science

VICE PRESIDENT:
Brian
Biology / English

DIRECTOR:
Andrew
English / Economics



Tuesday, April 04, 2006

Biological Interdependency and Mutation Space

Any software engineer can tell you that modularity is an essential characteristic of any program that must be actively developed, or even just maintained. Without modularity, any small change to one piece is liable to break a completely different piece in unpredictable ways. Adding a new feature to an unmodular system is difficult because it requires making many simultaneous changes to various pieces of a program that have no obvious relationship to each other or to the feature being added.

The same thing is true with Biology. In fact, it isn't controversial that the more complex an organism becomes, the less likely it is to evolve novel function, largely because of the intricate dependencies that must be maintained. What hasn't been attempted, so far as I know, is a quantification of approximately how much room an organism has in which to evolve – call this "mutation space" – as a function of its interdependecy complexity. In other words, how much functionality could be added/edited without requiring an unrealistic number of simultaneous compensatory changes elsewhere?

If it could be shown that any reasonably complex lower organism did not have room in its mutation space for the sort of evolution required to produce higher organisms (that is, any introduction of novel function would require an unrealistic amount of compensatory mutations to get off the ground), it would provide incredibly strong evidence for ID.

I'm not sure exactly how to quantify interdependency complexity and mutation space, but it seems like there ought to be a way to do it. Suggestions and/or reasons why this is a nutty idea that will never work are welcome.

Posted by Wedge at 9:13 PM

4 Comments:

Blogger Art said...
Interesting ideas, Wedge.

Maybe another way of looking at your problem is in terms of landscapes? (I'm thinking in AI terms -- hill-climbing.)

The "interdependency complexity" could be the altitude of the organism on the landscape. The "mutation space" could be a function of the hills that are still accessible to the organism. Perhaps one can show that a lower organism is situated on a plateau or on a local maximum.
4/04/2006 10:13 PM
Blogger Wedge said...
I was actualling thinking more along the lines of graph-theory, with vertices representing "components", edges representing dependencies between components, and perhaps even weights to specify how strong the dependency is. Many biological systems would be nearly fully-connected in this representation.

Your landscape idea is interesting, though. Both representations have their benefits.
4/05/2006 9:46 AM
Blogger Art said...
Hi Mike,

Thanks for sharing your thoughts.

Your model would not be able to capture everything that is really possible, so a finding that something can't happen under your model would imply little more than exactly that.

Interesting point; I don't know if Wedge's "model" should be entirely negative, though. You're correct in saying that the model would be highly dependent on assumptions. The more conservative they are, the better.
4/07/2006 12:24 AM
Blogger Wedge said...
Mike,
You're right that it is not possible to build completely accurate mathematical models of biological systems. But that doesn't stop people from trying :-). At any rate, my model wouldn't have to mimick life exactly, just be proveably (though "probably" might have to do) less complex than a particular organism. Parameters on the mutation space and interdependency complexity would hopefully be reasonably conservative (experimental verifiability would be a plus, too) although I haven't thought much about how this might work.

I am not so much trying to prove evolution impossible as I am trying to provide a rough probability bound for it, so I don't think my project is as negative as you say. By the way, I have not forgotten about gene duplication. That (along with all other known methods of evolution) would, of course, need to be represented in my model.
4/07/2006 1:21 PM

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